As mentioned in the post before, I had a list of problems and questions that I focused on solving and answering this week. The first one is perfecting the appearance of the hourglass and how the sand was falling alongside the fire case sourcing.


Then I focused on creating cracks at the top of the case base, from which fire would be simulated and hence look more realistic to be achieved and made in real life. The following was my process behind it.







The swirling particles simulation was re-approached, as I wanted to make a script inside of which I would understand what every single node does and the purpose it brings. After all, my main struggle was creating the trails for particles to follow, such that they would make it visually and aesthetically pleasing. Here is a video of all the trials and attempts I made:

Finally, I focused on the camera placement and any movement if any that it would make. Keeping in mind that moving cameras may be harder to render, I tried focusing on more static options.