Shooting and vfx plan – week 4

Now that we had all the basic requirements for the filming process, scouted locations, had a storyboard and shot list, we got down to capturing the footage and breaking down each shot into what we wanted to do. To share the files we used OneDrive, so that everyone has access to uncompressed footage.

There are 3 main jobs in our plan: compositing (clean-up, rotoscoping, adding 2D elements like graffiti), portal modelling with the use of particle simulation (in Houdini or Maya) and CG world modelling in Maya for the final location.

Red – clean-up (+roto of the man), blue – portal addition
Red – clean-up (+roto of people), blue – addition of graffiti
Simple addition of portal and maybe particle simulation effects of dust/smoke on the floor
Addition of portal and light
Addition of a different portal + roto
Red – clean-up + roto of people
Addition of portal, roto of man, roto of hat which flies of his head
CG world creation, roto of woman, roto of the arches, portal (as in location 4) creation
CG world creation, roto of woman, roto of the arches, portal (as in location 4) creation

We then created the VFX schedule and assigned various shots to each member of the team, based on their personal preferences and strengths. Personally, I will be focusing on creating the portal for the graffiti tunnel, with the dust and smoke coming from the floor, as well as tracking shot 9, to export that information and to prove it to Alex for the CG world creation. I will also focus on cleaning up the harder bit (lamp) in shot 6 as well as rotoscoping myself in shot 9.

VFX schedule, weeks 5-8
VFX schedule, weeks 9-10

After compiling the whole footage, I made a quick edit of the project so we all would have the correct cuts and some visual guide to see what we want to have in the end.

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