Planning phase

Last week, Jane, Giulia and I had a Zoom call together to discuss and plan the idea for our collaboration project. Being all VFX students, we were inspired by 3D and 2D projections of small animated objects in a pre-filmed 2D shot. As the main reference we took this video, from kidmograph account on Instagram:

@kidmograph, Instagram

The idea was to film or create an Art Gallery room, where the viewer (i.e. the camera) is taken around and shown various paintings, which have this parallax effect as the angle of perception changes, and 3D sculptures which have organic material growth around them. As the camera moves around the room, it ends by coming to the point of entrance where the final frame would loop in with the first frame of the video. I also wanted to put some particle movement, such as burning fire or flowing water in an enclosed space, such as museum glass display, quite similar to this post.

https://www.instagram.com/reel/CJxP9rJpOaT/?igshid=1llhuwvwttulp

When meeting for the 2nd time, we all have shown the visualization tasks we did as well as complied a document with all the resources and references we found. Whilst Giulia came up with a rough previsualization picture of the look of the room, Jane put up some 3D projections of a Vincent Van Gough painting in Nuke, to show that changing perspective. On my end, I created a rough storyboard of the camera movement in the room.

After the second Zoom meeting, we noted all the possibilities of acquiring the footage of a museum hall. The various ideas we came up with were:
1) seeing if a Tate modern was open and it was possible to arrange to film inside it;
2) finding a big hall with an access so that we could make it look like an art gallery room;
3) filming inside UAL;
4) using some stock footage;
5) getting a VR model of a museum hall;
6) OR modelling the entire hall ourselves.

We then scheduled a call with our tutor, Christos, to check all the possibilities with him and get any advice possible on the workflow of the project and how to do certain things, for instance camera tracking, which software to use for it, how to use that tracking information in Maya for models.

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