Particle simulation – week 2

This week we were learning about varying and affecting the various attributes of an object (points, primitives, vertices). The creation of particle simulation effect involved the newly introduced VOPs and DOPs. It was quite fun to fiddle with the various force-inducing nodes, such as gravity, wind, force or drag, with which this swirl effect was created. This was my final result:

Geo1: node graph
Popnet graph
Attribvop graph

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