Having a good base for my project I then focused on adjusting the details and perfecting the little bits. Asking around for review and suggestions, it was also decided to change the font of the menu and add simple, yet effective animations to the punching actions later in After Effects. I also added a reflection to each green shot and a subtle glow behind each character to bring them forward visually from the background.


Looking at the power, I didn’t like the original motion at a few couples of seconds, so it took a couple of re-adjustments to get closer to the final look I had originally envisioned. Inside the Nuke script, I’ve also added the glow to bring the character visually forward. The skin closer to the edges had more green colors in it, so it was also color graded to add slightly more purple/pink tones, in order to cancel out the green shades.
Gas Geo network Gas DOP network
Part 1 Part 2 Part 3

As planned I manually created the new introduction using After Effects having that glitch effect appearance with the use of this tutorial (https://www.youtube.com/watch?v=3Rc0dNDzbuM). The key to it was to animate the glitch appearance via a change in brightness of noise applied as a layer onto the text.
To visually guide which character is chosen, the simulation of pressing the menu choice was added with the use of keying the change in opacity.


The final main parts left for the project are to add sound effects and background music as well as some artistic comics-style effects (made in After Effects) onto the punching actions of the characters when they have a weapon.