After my initial tests with close-up shots for hands and powers, I noted down a general plan of what kind of shots I needed. It was decided to have 2 characters (as planned) each to be filmed in casual and Ready To Fight outfits with a choice of weapons from a tote bag, water bottle, or a book. Before filming the actors in the Green Screen room, I filmed myself and made a very simplistic edit.




Green Screen tone adjustment Alpha pipe Despill pipe Merge of despill and roto
I then made a rough cut for the edit of how I want to see the final video. Finally settling on the background it was easier to remove the green screen and start creating the clip. For the finalized version, I still want to work more on the text, font, and how it will be stylized. This week the plan is to also work on the title appearance, the end of the clip, as well as power adjustment against the green screen.

I have found wind power to be harder to test and adjust as it has its own nuances and problems. For instance, it needs tracking and more trials for the look in Houdini, before I could render out any version.
Wing hand clean-up Wind GS removal Wind power insertion
For the next week, my focus will be around getting the first render for the wind power, implementing it into the edit, animating the title appearance, adjusting the energy power Nuke script for a more realistic result, and researching for a way to make the zoom-in effect more sleek and correct. I also want to start searching for a good background soundtrack and some sound effects to accompany the edit.