Placement of an element onto a specific point in clip – week 6

Last week we were given more explanation of how to use the LensDistortion node and how a compositor would import and use one that would be shared inside a company for same shot (ST Map). Further proceeding on learning how to use the ‘Points To 3D’ node, we quickly grasped the idea of how to use the supplied footage, camera information, how to create axis and how to connect the transformation information to a CGI object.

Just as a practice I quickly created and applied the Camera Tracker node, from which I then created a Camera node (originally expected to be given to the compositor artist). I then chose 3 various points in the scene I wanted to use for attaching the objects and with the application Points To 3D obtained the needed information for transform. Then the axis were created and linked to the CGi objects.

Node graph

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