Machine (progress) – week 6

Following from the last week, I modelled extra few parts for the machine, mostly trying to finish up the bits that will be rigged and animated. I also practiced placing the object into the scene, as well as put in some cards with shadow surfaces. The visualization of the position made me re-think about the wooden platform below the machine, so I decided to exclude it from the model overall.

There is still some work left to do for modelling, which I will be focusing on during this week. The plan is also to check and remap the UV maps where needed, place textures on a few parts, adjust lighting and the settings for correct AOVs to be used for the render. I will also have to re-model two parts, as I didn’t like their original modelling and appearance, and will need to update the details from original source of reference.

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