Continuing from the last time, I proceeded to model the next part of the machine, one of which helped me to understand the movement more and break down which parts are connected to which and what are the points of rigging, joints, constraints, etc.
Following the comment from previous post, I cut out a circular hole in one of the parts that is rotating, modelled the column and supporting beams, along side with adjusting the size of the platform and machine base, to make it thinner and to suit the motion and position of the pushing rods. To practice rigging and animation, I set the animation for all the parts that will be rotating and then created the rig for one of the rods, which is pushing the cog to rotate.
