This week we focused on understanding the importance and use of hierarchy to the object. As a practice we followed a simple exercise of modelling the solar system planets orbiting each other. The sun was in the center of the universe, whilst Neptune was orbiting it, having 3 moons moving around itself.


We imported some colour maps from the online resource (Solar Textures | Solar System Scope) and added simple lighting to the scene, as the sun is serving as the main lighting point.
It was my 2nd attempt at animating the camera movement. It was interesting that the aim of the camera could be constrained to one of the planets, which we did in the end, whilst adjusting the offset at some frames to make it look somewhat less dizzy to the viewer.

This was a perfect example to see how the hierarchy could affect the movement and help out in setting the object to be moving around or according to a different one.

A further work could be done on this model, where different AOVs would be exported and using the ID pass we could add different effects to various planets further in Nuke. For example adding radiating light around the sun or subtle explosions on its surface.