Demon mask (progress) ~ week 8

Having worked on the model, texture and paint, this week the task was to transfer the files and information back to Maya from MudBox and set up a small scene inside Maya. I went back over to the mask, changed a bit of the topology, re-did the paint work and this was the result that I imported into Maya.

Imported mask with the material assigned accordingly

It was hard to export the displacement map from MudBox as my laptop would never not finish the task, hence instead I exported the normal maps, as well as paint information.

In Maya I played around with the preset for the material properties, choosing a rubber at first. Then, looking through Arnold render, I adjusted the roughness and IOR to achieve what I wanted. Thinking about setting up a scene, it was decided to make a simple object like a wall and use textures from the free resources website Textures Haven. This was the result.

Close-up
Mask against the wall render

Playing around with the bump map properties for the wall, I decided to go with the option of Bump with the depth of 0.1, compared to the Tangent Space Normal with the depth as 1.

Render with bump map as Tangent Space Normal

Finally, I exported a shot of the rendered scene from Maya as an EXR file to be worked on at in Nuke.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.