Having worked on the model, texture and paint, this week the task was to transfer the files and information back to Maya from MudBox and set up a small scene inside Maya. I went back over to the mask, changed a bit of the topology, re-did the paint work and this was the result that I imported into Maya.

It was hard to export the displacement map from MudBox as my laptop would never not finish the task, hence instead I exported the normal maps, as well as paint information.
In Maya I played around with the preset for the material properties, choosing a rubber at first. Then, looking through Arnold render, I adjusted the roughness and IOR to achieve what I wanted. Thinking about setting up a scene, it was decided to make a simple object like a wall and use textures from the free resources website Textures Haven. This was the result.


Playing around with the bump map properties for the wall, I decided to go with the option of Bump with the depth of 0.1, compared to the Tangent Space Normal with the depth as 1.

Finally, I exported a shot of the rendered scene from Maya as an EXR file to be worked on at in Nuke.