Demon Mask ~ week 3/4

In the 2nd part of the lesson during week 3 we started learning about head scan and using a CGI head model. Understanding the topology of the head and how to create a model for a mask using quad-tool in Maya was something we focused on. It is important to figure out and follow the correct way to build the topology such that further down the pipeline, if you had to animate it, the joints would bend correct way, the muscles will be build naturally and all the movements will seem to be as realistic as possible.

Head topology edge flow
Cartoon head topology

Using a 3D model of a head we build up a mask for half of the face, which we then mirrored and created the following.

A rough shape for mask.

The file was then taken to the MudBox, as on week 4 we started working on adjusting the mask and bending it to fit our inspiration for a kabuki/demon mask. This is the result I got by the end of week 4.

Version 1 of the demon mask.

The following link shows the mask which I am using as my reference.

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