Starting off learning Maya in week 1, it was decided to model a boot. Specifically a ladies boot, whilst taking inspiration from Isabel Marant ankle shoe. Trying off various sculpting tools, such as grad tool, we manipulated the original shape of a cube into a boot.


This is my first attempt at creating the boot and the base during the classroom sessions. After getting acquainted with the program and adjusting to the software I decided to re-do the entire model, as I wasn’t too happy with the various bumps and the uneven surface. I also noticed that in my first attempt, the back part of the boot appeared to be lower compared to the reference picture.


This is how my boot looked after the second attempt. I also added an extra layer to the inside of it, such that later whilst working on the textures it would resemble the original boot closer.


The next stage would be working on textures and adding the detail of sewing stitches. The extra part on top of the boot that seems to go over, it is something that should also be worked on and added using a new polygon primitive.